Manage the battery level and use chargers to guide the spark to the bulb!

How to play:

1. Select the amount of steps (time) to spend for the spark - the battery will be smaller after this turn

2. Select the direction for the player to move - the player will always go in a straight line

3. Select a Charger to be placed at the end of the way - Charger have a direction, in which the player will be redirected and a number, which gets added to the player timer

The blue line, which will gradually appear shows the way, the player will walk when pressing "Run". Use this to solve the levels!

Inconveniences:

  •  On Level 2 and onward, you always have to select a charger, if available, for the run button to be enabled
  • The battery level preview might show a different number than the selected one, depending on the mouse movement - use the player preview for an actual representation of the movement
Updated 20 days ago
Published 22 days ago
StatusPrototype
PlatformsHTML5
AuthorsThe_BM, Bros.
GenrePuzzle
Made withGodot
Tagsminijam157

Comments

Log in with itch.io to leave a comment.

Thanks for the update! I've been playing again and having a bit more luck. It's a fun game! However, I still think there are a few bugs; occasionally the blue line starts doing some diagonals which is a bit weird, and on one level (I think it's level 4 or 5) where there's a 7-right tucked in a corner, the square above that 7 seems to be a bit weird and doesn't let me move into it even when I have enough movement...

This seems to have the makings of an interesting puzzle game, but is broken at the moment as the 'Run' button is unclickable on level 2.

There also seems to be a bug where sometimes I select a certain amount on the battery and the preview line is the right length but the battery shows 1 less...?

Thank you for playing!

In Level 2 and onward, you always need to select a Charger (the yellow things in the bottom) for the run button to be enabled, even if you could potentially reach the bulb already.

Yes, the battery level "registers" on a click, i.e. if you move the mouse slightly, the number on the UI element is different than the actual amount of steps / time.

Sorry for the inconveniences!